My but I wanted to push myself to create

My childhood was shaped on
PC and console 3D video games so there was always a new game or a new mod that intrigued
and encouraged me to look into the rabbit hole that is modelling and animation.
Studios such as Rockstar, Sierra Games and LucasArts were just a few of the
popular game companies that I am inspired by. Nowadays individual developers
such as Hideo Kojima give me a great deal of inspiration not just for video
games but for captivating storytelling and film.

In High school there was
always a strict enforcement on what to study and what to learn. During my free
time I discovered 3D interior design and rendering and from there have self-taught
myself the basics of a lot of skills such as modelling, texturing and keyframe
animation. It’s very satisfying watching something come to life on screen and
deceive the eye into looking almost real.

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A HND in 3D computer
Animation has given me the opportunity and freedom to explore a variety of
briefs. This lets me challenge myself to translate the briefs into my own style
and produce a finished brief. In the modelling and animation modules I’ve made
a realistic horse with full cycles such as walking, galloping and jumping. This
was more than enough to complete the brief but I wanted to push myself to
create a great portfolio piece. Once finished I asked myself how I can take it
further and had the idea of importing the assets and animation into Unreal
Engine 4 to create some state machines and a third person controller for the
asset. This was very fun and I learned a great deal about state machines and
game engines.

Apart from Modelling and
Animating, texturing has also a very big part in my life. I have a website portfolio
and a Facebook business page which I update regularly with art that both inspire
me and concepts I based art on. I started a collection of assets a few years
ago and as of the start of this year the collection boasts around 30+
individual pieces of art that are textured with a certain style in mind so that
they are all compatible with each other. Through the use of industry forums and
art sharing sites my work has been drip fed to followers and browsers for
feedback and critique and I have never found a better way to improve myself.
From talking to lead game designers to Lighting artists and rigger and more,
they all have such invaluable experience that I’ve managed to discuss with
them. Having profiles on these sites has really extended my view on the
industry and I hope one day to become a game technical artist. I know my skills
are at a good starting point for becoming one. Being able to create an asset
from concept to finished animated piece in a game engine is what drives me to
further my skills.

I enjoy working
independently and in groups. This has been developed through my current higher
education course and the work experience I have gained developing assets for “modding”
teams for the hit game such as Skyrim and Fallout and also working on an in
development PC game titled “Ether”. These have helped me to grow my
communication skills with other departments such as programmers and level
designers. Working with them to make sure the pipeline run smoothly and that
any art imported into the game engines can be used across the board.

My own life lessons have
shaped who I am today. Becoming a single parent at a young age and raising a
child on my own I’ve had to quickly adapt to a new life and gain a stronger
sense of maturity and responsibility. It has only been two years but I am proud
to say that the life experiences I have been part of in that two years have
made me a respectable and honest man.